Astroprotocol 0.4.0 is here!
Astro Protocol » Devlog
This update brings exciting new features and balance changes, including:
- Six Planet Types – Each with unique income profiles
- Reworked Resource Costs – More strategic decision-making
- Metal – Used for building ships and orbitals
- Gas – Fuels technological research
- Energy – Needed for colonization, planet upkeep, and unit activation
- New Logistics System (Network) – Adds depth to movement and supply
- Unit Activation Costs – Ships outside the network require energy to act
- Passive Repairs – Ships inside the network regenerate 1 hull point per turn
Since the prototype launch, we've also added:
- CPU Opponents – Face off against AI-controlled factions!
- Improved Ship Movement – Ships can now move through friendly units, and overall movement speeds have increased for smoother gameplay.
- New Orbital Graphics – Fresh visual assets for seven different orbital structures, improving clarity and aesthetics.
We’d love to hear your feedback on the new mechanics! Try it out and let us know what you think.
Files
astroprotocol.x86_64 217 MB
Version 0.4.0 Mar 20, 2025
astroprotocol.exe 224 MB
Version 0.4.0 Mar 20, 2025
Get Astro Protocol
Astro Protocol
Space strategy in a nutshell. Astro Protocol is a fast-paced space 4X where each run takes 1 to 2 hours.
Status | In development |
Authors | Zeikk0, Woffelson |
Genre | Strategy |
Tags | 2D, 4X, Hex Based, Sci-fi, Space, Tactical, Turn-based, Turn-based Strategy |
More posts
- Update 0.12: New Planet Types and Anomalies21 days ago
- Update 0.11: Minor Factions and Alliance System34 days ago
- Research Labs, Tech and Artifact Placement43 days ago
- New Victory Conditions, More Strategic Station Building & More63 days ago
- Astro Protocol is now available on Steam73 days ago
- More tactical combat, nested tooltips, upgraded graphicsMay 27, 2025
- Factions and TerraformingMay 09, 2025
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